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Civilization v gods & kings
Civilization v gods & kingscivilization v gods & kings

Religions are customizable, and are related to a new ‘resource’ called faith. The Religion and Espionage mechanics are meant to work in tandem – Religion comes first, but as you progress through the eras it becomes less and less important, before finally Espionage first gets introduced and then that ‘takes-over’ in effect, although the two systems are quite different in what they do. Note: another Civ can enhance a religion you founded The 'beliefs' allow you to choose modifiers for your religion, and are unlocked over time. Still there’s no sense that Firaxis have skimped out in terms of content, so there should be something for everyone here. We can’t help but raise a question mark for the value aspect - £20 is a lot to ask these days, especially compared to the current DLC trends. Add to that new scenarios, units, technologies and other miscellanea, there’s no denying that this is a meaty expansion, to say the least. Gods & Kings does several things: it overhauls the City-State mechanics by adding a larger variety of quests and new behaviour, it modifies combat slightly (both land and sea) to make engagements last longer and be less reliant on the background ‘dice-rolling’, and it adds new Religion and Espionage mechanics.

CIVILIZATION V GODS & KINGS UPDATE

Gods & Kings is the first major update to Civilization V since its release back in 2010, and is a mixture between enhancing and overhauling existing elements, as well as adding new gameplay mechanics to help expand what you can do in a game. Whilst I’d be the first to admit that digital distribution has done wonders for post-release content and PC gaming in general, there’s certainly a nice sense of nostalgia from getting a big, beefy (and boxed) update. It’s good to see an old fashioned PC expansion again.

Civilization v gods & kings